Cleaning Zombies Project
sábado, 3 de agosto de 2019
sábado, 6 de outubro de 2018
domingo, 22 de abril de 2018
Today I will show the new project of Cleaning Zombies that I am developing and its aspects (new and old in relation to the first project). This second project is new, not a continuation (of course, this new game use some script of your ancestor and sprites)
I will show some gifs that demonstrate how the game features (some new and others present in the past)
On the battle system, now the game has a fighting system similar to the beat 'em up where some enemies are more resistant to hit types
The player can jump and attack air.
Now, the bucket man can rum.
In physics, there are small elevations where the protagonist can jump and climb on them, similar to the game Mario and Luigi The Superstar Saga and Beyond Oasis 2 / The Story of Thor 2
Instead of temporary powers, I plan to use in this game a skills system, where each skill will spend mana and will have a cooldown like Warcraft (system of cooldown not already implemented)
Until this moment, there is only two skill I have devolved.
1° Skill: Thunder Squeegee
2° Skill: Lava Bucket
These Skills are customized, in other words, you can equip each Skill in a slot (you have five slots).
You can carry scenery objects and throw them at enemies.
There will be NPC for dialogues in two languages (English and Portuguese).
Besides being able to interact with NPC there will also be buttons and levers to open doors and activate things.
these GIFs show the more important thing in the game, I hope you enjoy it, thank for your feedback.
I will show some gifs that demonstrate how the game features (some new and others present in the past)
On the battle system, now the game has a fighting system similar to the beat 'em up where some enemies are more resistant to hit types
The player can jump and attack air.
Now, the bucket man can rum.
In physics, there are small elevations where the protagonist can jump and climb on them, similar to the game Mario and Luigi The Superstar Saga and Beyond Oasis 2 / The Story of Thor 2
Instead of temporary powers, I plan to use in this game a skills system, where each skill will spend mana and will have a cooldown like Warcraft (system of cooldown not already implemented)
Until this moment, there is only two skill I have devolved.
1° Skill: Thunder Squeegee
2° Skill: Lava Bucket
These Skills are customized, in other words, you can equip each Skill in a slot (you have five slots).
You can carry scenery objects and throw them at enemies.
There will be NPC for dialogues in two languages (English and Portuguese).
Besides being able to interact with NPC there will also be buttons and levers to open doors and activate things.
these GIFs show the more important thing in the game, I hope you enjoy it, thank for your feedback.
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